After beat all dessert mission I have a few thought about a game.
Warehouse:
  • On warehouse there are 2 back button2, on left corner and yellow button, the second one is not needed
  • Robo descriptions are not really helpfull
  • Robo should have more identifity - for now there is no real difference between robo / weapon setup, everybody can use everything, e.g. all plasma classes have the same default attack range for rifle (4) - Sniper should have additional range or other classes +1 of energy cost when use a rifle. It would be better if Robo class are specialised in weapon type
  • Robo could have armor, e.g. tank 40% reduction, shooter 20%, sniper 0
  • Skills really are just a items, so that would probably be a better name for it, then Robo could have a skills - like tanks could have charge, sniper jump, shooter hook, or it could be another items that allow robo to gain one of skills. Game Into the breach could be a inspiration
  • Maybe more weapon types?
Missions:
  • Player levels do nothing - in other mobile games levels give you max energy (+1 / level) then missions could cost more energy
  • There is no way to train other Robo, maybe missions would always give a exp or exp per Robo
  • Mission could have a difficulty (normal / hard / very hard) - more replayability
  • Some missions forced you to use rifle, you should be able to complete every mission with any weapon
  • Maps are empty, more items, decorations, anything would be nice. On desert: quicksand, dunes
  • Drones should have more functions, the first time I used it was probably in mission 27
  • Buildings buffs are too weak - later tank have 3k+ hp, 100hp from building is nothing, it should be at least 30% - same for other, and probably would be better if they will be usable only once - then there will be a purpose to use them - for most missions they are useless
  • Robo / drone / enemy miniature on right side of screen - on click we can see stats also it should display max move range (like in heroes 3)
  • Restart button on mission
  • You should be able to close mission popup
  • Tutorial could be longer and explain more mechanics (blocking damge by dron / wall, attack range / explanation of all buffs)
Will be good to make a questionnaire for testers to find a quit moments (probably mission 9 is one of them)
I think thats all for now. Hope something will be helpful